Quake

31/10/2005 - 21:12 por pev | Informe spam
Saludos a Todos!!!

Instale el QUAKE pero no funciona en Windows XP.
¿ Que se debe hacer o instalar instalar para que funcione ?

Saludos
Gracias.

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Leer las respuestas

#6 Alezito [MS MVP]
01/11/2005 - 11:03 | Informe spam
No tienes nada que ver, depende de la arquitectura del juego, siempre se
puede intentar realizar una instalacion usando el modo de compatibilidad en
el ejecutable de instalacion.

Alejandro Curquejo
Microsoft MVP
Windows XP Shell/User
Microsoft Newsgroups
Andalucia ES
MVP Program: http://mvp.support.microsoft.com/
DTS-L.org: http://dts-l.org/index.html
Perfil: http://tinyurl.com/7cfp3


"Zert" wrote in message
news:BIy9f.5057103$
Yo ejecuto el Need For Speed 3 sin problemas y es mas viejo que el Quake!


"David Horno" @algo> escribió en el mensaje
news:
Prueba con el asistente de compatibilidad de windows, haber si tienes
suerte y consigues que funcione, aunque si el juego (en este caso) es muy
viejo, será dificil hacerlo funcionar.


"pev" escribió en el mensaje
news:
Saludos a Todos!!!

Instale el QUAKE pero no funciona en Windows XP.
¿ Que se debe hacer o instalar instalar para que funcione ?

Saludos
Gracias.









Respuesta Responder a este mensaje
#7 Links234
01/11/2005 - 13:37 | Informe spam
Tengo problemas para instalar el point release el osp , me aparece u
aviso cada vez que ejecuto el quake3arena que dice lo siguient

Q3 1.11 win-x86 Nov 24 199

Current search path
C:\Archivos de programa\Quake III Arena\baseq3\pak8.pk3 (9 files
C:\Archivos de programa\Quake III Arena\baseq3\pak7.pk3 (4 files
C:\Archivos de programa\Quake III Arena\baseq3\pak6.pk3 (64 files
C:\Archivos de programa\Quake III Arena\baseq3\pak5.pk3 (7 files
C:\Archivos de programa\Quake III Arena\baseq3\pak4.pk3 (272 files
C:\Archivos de programa\Quake III Arena\baseq3\pak3.pk3 (4 files
C:\Archivos de programa\Quake III Arena\baseq3\pak2.pk3 (148 files
C:\Archivos de programa\Quake III Arena\baseq3\pak1.pk3 (26 files
C:\Archivos de programa\Quake III Arena\baseq3\pak0.pk3 (3539 files
C:\Archivos de programa\Quake III Arena/baseq

execing default.cf
execing q3config.cf
couldn't exec autoexec.cf
..detecting CPU, found Intel Pentium II
- Input Initialization
Initializing DirectInput..
Couldn't set DI coop leve
Falling back to Win32 mouse support..
Joystick is not active

Common Initialization Complete --
Winsock Initialize
Opening IP socket: localhost:2796
Hostname: thunder-8tslbk
IP: 10.0.0.7
Working directory: C:\Archivos de programa\Quake III Aren
Initializing OpenGL subsyste
..initializing QG
..calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeede
..setting mode 3: 640 480 F
..using desktop display depth of 3
..calling CDS: o
..registered window clas
..created ,0 (640x480
Initializing OpenGL drive
..getting DC: succeede
..GLW_ChoosePFD( 32, 24, 8
..43 PFDs foun
..hardware acceleration foun
..PIXELFORMAT 8 selecte
..creating GL context: succeede
..making context current: succeede
Initializing OpenGL extension
..GL_S3_s3tc not foun
..GL_EXT_texture_env_add not foun
..WGL_EXT_swap_control not foun
..using GL_ARB_multitextur
..using GL_EXT_compiled_vertex_arra
..WGL_3DFX_gamma_control not foun
GL_VENDOR: S3 Graphic
GL_RENDERER: KM400/KN400/MMX/K3
GL_VERSION: 1.
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitextur
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtrac
GL_ARB_texture_env_combine GL_EXT_texture_env_combin
GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_ad
GL_EXT_secondary_color GL_EXT_texture_lod_bia
GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coor
GL_ARB_transpose_matrix GL_EXT_separate_specular_colo
GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgr
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_arra
GL_EXT_compiled_vertex_array GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 102
GL_MAX_ACTIVE_TEXTURES_ARB:
PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits
MODE: 3, 640 x 480 fullscreen hz:6
GAMMA: hardware w/ 0 overbright bit
CPU: Intel Pentium II
rendering primitives: single glDrawElement
texturemode: GL_LINEAR_MIPMAP_NEARES
picmip:
texture bits:
multitexture: enable
compiled vertex arrays: enable
texenv add: disable
compressed textures: disable
Initializing Shader
..loading 'scripts/lightningnew.shader
..loading 'scripts/explode1.shader
..loading 'scripts/gfx.shader
..loading 'scripts/tim.shader
..loading 'scripts/base.shader
..loading 'scripts/base_button.shader
..loading 'scripts/base_floor.shader
..loading 'scripts/base_light.shader
..loading 'scripts/base_object.shader
..loading 'scripts/base_support.shader
..loading 'scripts/base_trim.shader
..loading 'scripts/base_wall.shader
..loading 'scripts/common.shader
..loading 'scripts/ctf.shader
..loading 'scripts/eerie.shader
..loading 'scripts/gothic_block.shader
..loading 'scripts/gothic_floor.shader
..loading 'scripts/gothic_light.shader
..loading 'scripts/gothic_trim.shader
..loading 'scripts/gothic_wall.shader
..loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
- sound initialization -
Initializing DirectSound
locked hardware. ok

sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xa4b8060 dma buffer
Forcing all sounds to 8 bit
No background file.
-
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
hasta aca es todo normal
pero lo que nose es lo de la interfase
User Interface is version 4, expected 3


muchas gracias chau chau


Links234

Links234's Profile: http://www.psicofxp.com/forums/member.php?userid3245
View this thread: http://www.psicofxp.com/forums/showthread.php?t)4946
Respuesta Responder a este mensaje
#8 Alezito [MS MVP]
01/11/2005 - 14:06 | Informe spam
Actualiza los drivers de tu tarjeta grafica para que soporten el OpenGL o
verifica que no esta desactivado.

Alejandro Curquejo
Microsoft MVP
Windows XP Shell/User
Microsoft Newsgroups
Andalucia ES
MVP Program: http://mvp.support.microsoft.com/
DTS-L.org: http://dts-l.org/index.html
Perfil: http://tinyurl.com/7cfp3


"Links234" wrote in message
news:

Tengo problemas para instalar el point release el osp , me aparece un
aviso cada vez que ejecuto el quake3arena que dice lo siguiente


Q3 1.11 win-x86 Nov 24 1999


Current search path:
C:\Archivos de programa\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Archivos de programa\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Archivos de programa\Quake III Arena/baseq3
-
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
..detecting CPU, found Intel Pentium III
- Input Initialization -
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.

-
Common Initialization Complete
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: thunder-8tslbkb
IP: 10.0.0.78
Working directory: C:\Archivos de programa\Quake III Arena
Initializing OpenGL subsystem
..initializing QGL
..calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
..setting mode 3: 640 480 FS
..using desktop display depth of 32
..calling CDS: ok
..registered window class
..created ,0 (640x480)
Initializing OpenGL driver
..getting DC: succeeded
..GLW_ChoosePFD( 32, 24, 8 )
..43 PFDs found
..hardware acceleration found
..PIXELFORMAT 8 selected
..creating GL context: succeeded
..making context current: succeeded
Initializing OpenGL extensions
..GL_S3_s3tc not found
..GL_EXT_texture_env_add not found
..WGL_EXT_swap_control not found
..using GL_ARB_multitexture
..using GL_EXT_compiled_vertex_array
..WGL_3DFX_gamma_control not found
GL_VENDOR: S3 Graphics
GL_RENDERER: KM400/KN400/MMX/K3D
GL_VERSION: 1.2
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitexture
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_ARB_texture_env_combine GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add
GL_EXT_secondary_color GL_EXT_texture_lod_bias
GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord
GL_ARB_transpose_matrix GL_EXT_separate_specular_color
GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array
GL_EXT_compiled_vertex_array GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
..loading 'scripts/lightningnew.shader'
..loading 'scripts/explode1.shader'
..loading 'scripts/gfx.shader'
..loading 'scripts/tim.shader'
..loading 'scripts/base.shader'
..loading 'scripts/base_button.shader'
..loading 'scripts/base_floor.shader'
..loading 'scripts/base_light.shader'
..loading 'scripts/base_object.shader'
..loading 'scripts/base_support.shader'
..loading 'scripts/base_trim.shader'
..loading 'scripts/base_wall.shader'
..loading 'scripts/common.shader'
..loading 'scripts/ctf.shader'
..loading 'scripts/eerie.shader'
..loading 'scripts/gothic_block.shader'
..loading 'scripts/gothic_floor.shader'
..loading 'scripts/gothic_light.shader'
..loading 'scripts/gothic_trim.shader'
..loading 'scripts/gothic_wall.shader'
..loading 'scripts/hell.shader'
..loading 'scripts/liquid.shader'
..loading 'scripts/menu.shader'
..loading 'scripts/models.shader'
..loading 'scripts/organics.shader'
..loading 'scripts/sfx.shader'
..loading 'scripts/shrine.shader'
..loading 'scripts/skin.shader'
..loading 'scripts/sky.shader'
..loading 'scripts/test.shader'
- sound initialization -
Initializing DirectSound
locked hardware. ok

sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xa4b8060 dma buffer
Forcing all sounds to 8 bit
No background file.
-
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
..wglMakeCurrent( NULL, NULL ): success
..deleting GL context: success
..releasing DC: success
..destroying window
..resetting display
..shutting down QGL
..unloading OpenGL DLL
hasta aca es todo normal
pero lo que nose es lo de la interfase
User Interface is version 4, expected 3


muchas gracias chau chau


Links234

Links234's Profile:
http://www.psicofxp.com/forums/member.php?userid3245
View this thread: http://www.psicofxp.com/forums/showthread.php?t)4946

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